With people
The same game, with your friends in the seats. A room is a link — there is nothing to install and nobody has to make an account.
How a room works
Open it, share it, and it deals itself.
- 1
Open a room
Choose between 2 and 6 seats. You take the first one straight away, and the address of the room is the invitation — send it to whoever you want at the table.
- 2
Or list it publicly
A room is private unless you say otherwise: only people you send the link to can find it. Tick to list it instead and it appears in the lobby, where anyone can sit down.
- 3
The seats fill
People take chairs as they arrive, and everyone watching sees the room fill in real time. Nobody has to press start — the cards come out the moment the last seat is taken.
- 4
Or start without waiting
Whoever opened the room can deal early, and bots take whatever chairs are still empty. Only the person who opened it, so nobody else can start the game on the players still on their way.
- 5
Play again
When the table finishes, one tap puts the same people in a new room. Anyone knocked out early can take it as soon as their own game is over, rather than waiting for the end.
No accounts
Nothing to sign up for, and nothing stored about you.
Your seat is remembered by your browser, not by an account. Open the link, pick a name if you want one, and you are in — and the same browser will find its way back to the same seat if you refresh.
The trade is that a table is tied to the browser you opened it in. Sending yourself the link and picking it up on your phone puts you at the table as a new player, not as the seat you left behind on your laptop.
The clock
45 seconds to act, so nobody is held hostage.
Among friends someone wandering off mid-hand is a message in a group chat. Among strangers it is a table stuck for everybody. So a turn does not wait for ever.
If your 45 seconds run out, the table acts for you — it checks if checking is free, and only folds if there is a bet you have not matched. Being slow should not throw you out of a hand you could have stayed in for nothing.
Before the cards are dealt there is a second, quieter rule: a seat in a waiting room is a claim on everybody else’s game, so if your browser goes quiet for half a minute the chair is given back to the room. Closing the tab tells the server nothing, so the room has to notice for itself.
The blinds rise
They double every 10 hands.
A table finishes when one player has everybody’s chips. With the stakes fixed that might never happen — a careful table can pass the blinds round for hours — and the person knocked out first would be waiting on all of it.
So the blinds double every 10 hands. A comfortable forty big blinds becomes a handful, sitting and waiting stops being free, and the hand that decides it arrives.
Hands 1–10 are played at 25/50, hands 11–20 at 50/100, hands 21–30 at 100/200, and so on.
They stop climbing after eight levels, long past any stack still on the table.
If you arrive late
A table that has already dealt can still be watched.
Follow a link after the cards are out and you take no seat — you watch instead. Spectators see the board and the betting exactly as it happens, and no hole cards at all, including at seats that later fold.
Cards are only ever revealed by an actual showdown. A hand that everybody folds to is won without showing anything — and nothing that was not shown is ever sent to anyone’s browser.